Top Benefits
About the role
Are you a software engineer with a passion for building performant graphics engines? We’d love to hear from you. Please contact us at hiring at livesurface dot com with a link to your GitHub profile and other projects, and a few links to some code or papers that you find inspiring.
What You’ll Do
_ Work on next-generation LiveSurface rendering engine and apps.
_ Work with the team to build a product roadmap and define milestones.
_ Research and implement rendering techniques ranging from 2D compositing to 3D path tracing.
_ Assess and develop AR/VR applications.
_ Contribute to the overall product vision.
_ Architect clean, reusable and maintainable modules.
_ Leverage the latest frameworks to build new products.
_ Work tightly with application lead to integrate and influence the UI design.
_ Refactor, optimize and pull from existing code from LiveSurface frameworks.
_ Deliver beautiful, well implemented code that is performant and easy to understand.
Who You Are
_ A university graduate with an undergraduate degree or better, or equivalent work experience.
_ An experienced engineer with a minimum of 3 years working on graphics code.
_ A fast learner, able to adapt to new frameworks quickly.
_ Knowledgeable about a wide range of rendering techniques and approaches.
_ Experienced in modern rendering APIs such as DirectX 12, Vulkan, or Metal, and tools such as compute shaders.
_ Experienced at debugging rendering issues using tools such as RenderDoc or Xcode's Metal debugger.
_ Focused on optimisation.
_ An English speaker with strong communication skills.
_ Equally good at architecting as you are with refactoring.
_ Obsessed with clean, reusable, modular architecture.
_ Focused on workflow and user experience.
We Offer
_ Remote work and a flexible schedule.
_ A wide range of challenging problems to solve.
_ A stable, revenue-based structure with an existing product (on the market for 5+ years).
_ Broad exposure: Your work will be seen and loved by thousands of users.
_ A highly acclaimed platform with a loyal user base.
_ A small, friendly, engineering team.
_ Product-focused, non-corporate management.
_ Giving back: 1% of profits to charity.
Extras That Will Make You Stand Out
_ Experience in Swift and Apple Frameworks.
_ Experience with AI/ML for workflow automation.
_ Understanding of technical art workflows.
_ Experience with using Adobe and other industry standard graphics tools.
About LiveSurface
Get real in real time. Visualize your ideas in the real world, with real materials faster than you can say drag and drop.
Similar Jobs
Top Benefits
About the role
Are you a software engineer with a passion for building performant graphics engines? We’d love to hear from you. Please contact us at hiring at livesurface dot com with a link to your GitHub profile and other projects, and a few links to some code or papers that you find inspiring.
What You’ll Do
_ Work on next-generation LiveSurface rendering engine and apps.
_ Work with the team to build a product roadmap and define milestones.
_ Research and implement rendering techniques ranging from 2D compositing to 3D path tracing.
_ Assess and develop AR/VR applications.
_ Contribute to the overall product vision.
_ Architect clean, reusable and maintainable modules.
_ Leverage the latest frameworks to build new products.
_ Work tightly with application lead to integrate and influence the UI design.
_ Refactor, optimize and pull from existing code from LiveSurface frameworks.
_ Deliver beautiful, well implemented code that is performant and easy to understand.
Who You Are
_ A university graduate with an undergraduate degree or better, or equivalent work experience.
_ An experienced engineer with a minimum of 3 years working on graphics code.
_ A fast learner, able to adapt to new frameworks quickly.
_ Knowledgeable about a wide range of rendering techniques and approaches.
_ Experienced in modern rendering APIs such as DirectX 12, Vulkan, or Metal, and tools such as compute shaders.
_ Experienced at debugging rendering issues using tools such as RenderDoc or Xcode's Metal debugger.
_ Focused on optimisation.
_ An English speaker with strong communication skills.
_ Equally good at architecting as you are with refactoring.
_ Obsessed with clean, reusable, modular architecture.
_ Focused on workflow and user experience.
We Offer
_ Remote work and a flexible schedule.
_ A wide range of challenging problems to solve.
_ A stable, revenue-based structure with an existing product (on the market for 5+ years).
_ Broad exposure: Your work will be seen and loved by thousands of users.
_ A highly acclaimed platform with a loyal user base.
_ A small, friendly, engineering team.
_ Product-focused, non-corporate management.
_ Giving back: 1% of profits to charity.
Extras That Will Make You Stand Out
_ Experience in Swift and Apple Frameworks.
_ Experience with AI/ML for workflow automation.
_ Understanding of technical art workflows.
_ Experience with using Adobe and other industry standard graphics tools.
About LiveSurface
Get real in real time. Visualize your ideas in the real world, with real materials faster than you can say drag and drop.