Software Engineer Rendering - Netflix Animation Studios
- Vancouver, BC
- Hybrid
- Posted Jul 26, 2026
- 1 position
$124,000–$179,000 / year
Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Minimum education
- Master’s degree
- Apply by
- Oct 7, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Office presence
- 3 days per week
- Seniority
- Not Applicable
Job summary
Develop and enhance the proprietary Glimpse rendering software, focusing on scene representation, sampling engines, and shading systems. Collaborate with technical artists to design and deploy tools for lighting, shading, and compositing workflows into production.
Job details
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Job Summary Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on! For more information on Glimpse What You’ll Do Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films. Create and maintain tools that are directly used in our lighting, shading, and compositing workflows. Closely collaborate with technically minded artists to design, implement and rapidly deploy into production. Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds. Take on responsibility, get stuff done, and make our artists happy! Collaborate with grace, humility, inclusion, and open-mindedness. What You’ll Need 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments. Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience. Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics. Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling A talent and passion for optimisation and a working knowledge of efficient spatial data structures. A thorough understanding of photorealistic rendering, light transport and global illumination techniques. A passion for algorithms, optimization, and data structures. Working knowledge of shading technologies such as RSL, OSL, GLSL An ability to work in a challenging environment, take direction and possess good communication skills. Willingness to work in a highly dynamic production environment and collaborate with artistic staff. Real-time rendering experience. Exposure to raytracing and shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSL. Experience with developing shading or raytracing algorithms on massively parallel architectures such as multi-threaded CPUs and GPUs. Practice in writing high performance code, vectorized code, with a good understanding of parallel programming, compilers and optimization. Familiarity with DCC applications such as Houdini and Maya, including their APIs. Excellent verbal, written, and e-social communication skills. This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office). At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $124,000 - $179,000 CAD. This reflects total compensation; we do not have stock options. NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
What you’ll do
Develop and enhance the proprietary Glimpse rendering software, focusing on scene representation, sampling engines, and shading systems. Collaborate with technical artists to design and deploy tools for lighting, shading, and compositing workflows into production.
Requirements
Requires 5+ years of C++ experience in high-performance computing and a Master's or PhD in a relevant STEM field. Candidates must have deep knowledge of photorealistic rendering, light transport, and parallel architectures like GPUs.
Benefits
• Medical plans • Dental plans • Vision plans • Mental health support • Retirement programs • Family-forming benefits • Paid leave of absence programs • Paid time away programs
Listed skills
- C++ · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- C++
- 3D Rendering
- Raytracing
- Global Illumination
- Monte Carlo Integration
- Importance Sampling
- Spatial Data Structures
- OSL
- GLSL
- GPU Programming
- Multi-threaded CPUs
- Houdini API
- Maya API
- High Performance Computing
- Vectorized Code
- Numerical Methods
Job areas
- Software
- Engineering
- Creative & Media
- Technology
- Art & Design
More jobs you can apply to directly
Similar opportunities posted by employers hiring on Jobs.ca, with no external application form.
Canadian Pork Council
Senior Software Developer
SponsoredDirect employerEasy Apply- Hybrid
- Posted Sep 11, 2026
Desjardins
Analyste d'affaires système(BSA) Guidewire
Direct employerEasy Apply- Hybrid
- Lévis, QC
- Posted Sep 21, 2026
Desjardins
Administrateur ou administratrice de plateforme TI - Senior
Direct employerEasy Apply- Hybrid
- Montréal, QC
- Posted Sep 17, 2026