Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
- Canada
- Remote
- Posted Sep 24, 2026
- 1 position
$131,400–$186,172 / year
Opens an external site
- Employment type
- Contract
- Experience level
- Senior · 5+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
The role involves maintaining the Firefox graphics area by handling bug fixes, regressions, and test upkeep. You will diagnose and resolve graphics issues across multiple platforms while performing code reviews to support the engineering team.
Job details
The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications Strong C++ and/or Rust. Knowledge of graphics frameworks and GPU architecture. Strong debugging and optimization in a multithreaded codebase. Able to work independently and lead technically in a large, mature codebase. Preferred Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD
What you’ll do
The role involves maintaining the Firefox graphics area by handling bug fixes, regressions, and test upkeep. You will diagnose and resolve graphics issues across multiple platforms while performing code reviews to support the engineering team.
Requirements
Candidates must have strong proficiency in C++ and/or Rust, along with deep knowledge of graphics frameworks and GPU architecture. Experience with debugging and optimization in multithreaded codebases is essential for this technical role.
Listed skills
- Rust · Preferred
- C++ · Preferred
- Rendering · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- C++
- Rust
- WebGL
- Graphics frameworks
- GPU architecture
- Debugging
- Optimization
- Multithreading
- Rendering
- Compositing
- Shader languages
- Android development
- Open-source collaboration
- Rust (Programming Language)
- Android (Operating System)
- Mac OS
- C++ (Programming Language)
- Code Review
- Linux
- Firefox
- Codebase
Job areas
- Software
- Technology
- Engineering
- Software Performance Engineer
- C / C++ Developer / Engineer
- Software Developers
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