LS

Larian Studios

Verified Job Source

Ghent • Quebec City • Dublin • Guildford • Barcelona • Kuala Lumpur • Warsaw

Gent

Computer Games
501–1,000 people

About

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards.

Open positions

Engine Programmer | Programmeur moteur

On-site

(Version française ci-dessous)   Engine programmer   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.   Responsibilities   ⬝Work on all aspects of engine development, notably, animation-related systems ⬝Write performant, robust and maintainable code ⬝Debug, profile and optimise code to h…

Gameplay Programmer | Programmeur de gameplay

On-site

(Version française ci-dessous)   Gameplay Programmer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools. Work closely together with the other departments to imple…

Senior Engine Programmer | Programmeur moteur senior

On-site · Québec

Develop, debug, and optimize all aspects of the game engine to meet quality and performance targets. Participate in engine design, production, code reviews, and provide mentorship to team members.

Lead Tools Programmer | Responsable Programmeur outils

On-site · Québec

Lead and mentor the Tools team while collaborating with Engine and Gameplay teams to improve proprietary tools and content pipelines. Design and maintain internal user interfaces and identify workflow bottlenecks to enhance overall developer productivity.

Graphics Programmer | Programmeur graphique

On-site · Québec

Maintain and extend the proprietary engine's VFX components, including particle simulation and rendering pipelines. Collaborate with the Art/VFX department to implement high-quality visual effects and optimize code for performance.